25 lines
523 B
C#
25 lines
523 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DetectionZone : MonoBehaviour
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{
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public List<Collider2D> detectedCollider = new List<Collider2D>();
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Collider2D coll;
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private void Awake()
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{
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coll = GetComponent<Collider2D>();
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}
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private void OnTriggerEnter2D(Collider2D collision)
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{
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detectedCollider.Add(collision);
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}
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private void OnTriggerExit2D(Collider2D collision)
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{
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detectedCollider.Remove(collision);
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}
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}
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