MIF_E31222398/Assets/Script/DetectionZone.cs

25 lines
523 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class DetectionZone : MonoBehaviour
{
public List<Collider2D> detectedCollider = new List<Collider2D>();
Collider2D coll;
private void Awake()
{
coll = GetComponent<Collider2D>();
}
private void OnTriggerEnter2D(Collider2D collision)
{
detectedCollider.Add(collision);
}
private void OnTriggerExit2D(Collider2D collision)
{
detectedCollider.Remove(collision);
}
}