40 lines
995 B
C#
40 lines
995 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PretestMenu : MonoBehaviour, IDataPresistence
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{
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public List<Image> hasilJawaban;
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public Sprite jawabanBenar;
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public Sprite jawabanSalah;
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public Sprite jawabanNull;
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public void LoadData(GameData data)
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{
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for (int i = 0; i < hasilJawaban.Count; i++)
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{
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foreach (var item in data.jawabanPretest)
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{
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if (data.jawabanPretest[i] == 1)
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{
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hasilJawaban[i].sprite = jawabanBenar;
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}
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else if (data.jawabanPretest[i] == 2)
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{
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hasilJawaban[i].sprite = jawabanSalah;
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}
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else
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{
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hasilJawaban[i].sprite = jawabanNull;
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}
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}
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}
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Debug.Log(data.game5);
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}
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public void SaveData(ref GameData data) {}
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}
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