MIF_E31221209/Assets/Script/manager.cs

51 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.SceneManagement;
public class manager : MonoBehaviour //library unity, agar file bisa ditempelkan di unity
{
public Sprite[] spriteMute; //array gambar suara ON/OFF
public Button buttonMute; //tombol di UI yang akan berubah gambar saat mute
// Start is called before the first frame update
void Start() //untuk menyesuaikan button on/off ketika pindah scene
{
if (SoundManager.Instance.music.mute == true)
{
buttonMute.image.sprite = spriteMute[1]; //mute
}
else
{
buttonMute.image.sprite = spriteMute[0]; //voice
}
}
// Update is called once per frame (DIHAPUS)
void Update()
{
}
public void ButtonInGame() //DIHAPUS
{
SceneManager.LoadScene(1);
}
public void ButtonMute() //utk menghidupkan/mematikan button musik
{
SoundManager.Instance.MuteSound();
//ktika button musik hidup diklik, mk akn berubah ke button mute
if (SoundManager.Instance.music.mute == true)
{
buttonMute.image.sprite = spriteMute[1]; //mute
}
else
{
buttonMute.image.sprite = spriteMute[0]; //voice
}
}
}