27 lines
488 B
C#
27 lines
488 B
C#
using UnityEngine;
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using UnityEngine.UI;
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using TMPro;
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public class ScoreScript : MonoBehaviour
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{
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public static int scoreValue = 0;
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[SerializeField] private TextMeshProUGUI scoreText;
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void Start()
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{
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scoreValue = 0;
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UpdateScoreUI();
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}
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public void UpdateScoreUI()
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{
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if(scoreText != null)
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scoreText.text = scoreValue.ToString();
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}
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private void Update()
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{
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scoreText.text = "SCORE: " + scoreValue;
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}
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}
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