Fix sword appearing in level select after win condition, Add glowing outline to Thyv when picking power up
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||||||
|
spriteExtrude: 1
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||||||
|
spriteMeshType: 0
|
||||||
|
alignment: 0
|
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|
spritePivot: {x: 0.5, y: 0.5}
|
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|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
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||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
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||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 1
|
||||||
|
cookieLightType: 1
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
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||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
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||||||
|
resizeAlgorithm: 0
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|
textureFormat: -1
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|
textureCompression: 1
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compressionQuality: 50
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|
crunchedCompression: 0
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allowsAlphaSplitting: 0
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|
overridden: 0
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|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
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|
spriteSheet:
|
||||||
|
serializedVersion: 2
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|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
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||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
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||||||
|
internalID: 0
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|
vertices: []
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|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
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|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
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||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Binary file not shown.
After Width: | Height: | Size: 24 KiB |
|
@ -0,0 +1,135 @@
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|
fileFormatVersion: 2
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|
guid: 35f23c48db908de47a926c4bb1831818
|
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|
TextureImporter:
|
||||||
|
internalIDToNameTable: []
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 12
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 0
|
||||||
|
sRGBTexture: 1
|
||||||
|
linearTexture: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapsPreserveCoverage: 0
|
||||||
|
alphaTestReferenceValue: 0.5
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
||||||
|
bumpmap:
|
||||||
|
convertToNormalMap: 0
|
||||||
|
externalNormalMap: 0
|
||||||
|
heightScale: 0.25
|
||||||
|
normalMapFilter: 0
|
||||||
|
isReadable: 0
|
||||||
|
streamingMipmaps: 0
|
||||||
|
streamingMipmapsPriority: 0
|
||||||
|
vTOnly: 0
|
||||||
|
ignoreMasterTextureLimit: 0
|
||||||
|
grayScaleToAlpha: 0
|
||||||
|
generateCubemap: 6
|
||||||
|
cubemapConvolution: 0
|
||||||
|
seamlessCubemap: 0
|
||||||
|
textureFormat: 1
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||||||
|
maxTextureSize: 2048
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|
textureSettings:
|
||||||
|
serializedVersion: 2
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||||||
|
filterMode: 1
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|
aniso: 1
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|
mipBias: 0
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|
wrapU: 1
|
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|
wrapV: 1
|
||||||
|
wrapW: 1
|
||||||
|
nPOTScale: 0
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|
lightmap: 0
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||||||
|
compressionQuality: 50
|
||||||
|
spriteMode: 1
|
||||||
|
spriteExtrude: 1
|
||||||
|
spriteMeshType: 0
|
||||||
|
alignment: 0
|
||||||
|
spritePivot: {x: 0.5, y: 0.5}
|
||||||
|
spritePixelsToUnits: 100
|
||||||
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
|
spriteGenerateFallbackPhysicsShape: 1
|
||||||
|
alphaUsage: 1
|
||||||
|
alphaIsTransparency: 1
|
||||||
|
spriteTessellationDetail: -1
|
||||||
|
textureType: 8
|
||||||
|
textureShape: 1
|
||||||
|
singleChannelComponent: 0
|
||||||
|
flipbookRows: 1
|
||||||
|
flipbookColumns: 1
|
||||||
|
maxTextureSizeSet: 0
|
||||||
|
compressionQualitySet: 0
|
||||||
|
textureFormatSet: 0
|
||||||
|
ignorePngGamma: 0
|
||||||
|
applyGammaDecoding: 1
|
||||||
|
cookieLightType: 1
|
||||||
|
platformSettings:
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: DefaultTexturePlatform
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Standalone
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: Android
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
- serializedVersion: 3
|
||||||
|
buildTarget: WebGL
|
||||||
|
maxTextureSize: 2048
|
||||||
|
resizeAlgorithm: 0
|
||||||
|
textureFormat: -1
|
||||||
|
textureCompression: 1
|
||||||
|
compressionQuality: 50
|
||||||
|
crunchedCompression: 0
|
||||||
|
allowsAlphaSplitting: 0
|
||||||
|
overridden: 0
|
||||||
|
androidETC2FallbackOverride: 0
|
||||||
|
forceMaximumCompressionQuality_BC6H_BC7: 1
|
||||||
|
spriteSheet:
|
||||||
|
serializedVersion: 2
|
||||||
|
sprites: []
|
||||||
|
outline: []
|
||||||
|
physicsShape: []
|
||||||
|
bones: []
|
||||||
|
spriteID: 5e97eb03825dee720800000000000000
|
||||||
|
internalID: 0
|
||||||
|
vertices: []
|
||||||
|
indices:
|
||||||
|
edges: []
|
||||||
|
weights: []
|
||||||
|
secondaryTextures: []
|
||||||
|
nameFileIdTable: {}
|
||||||
|
spritePackingTag:
|
||||||
|
pSDRemoveMatte: 0
|
||||||
|
pSDShowRemoveMatteOption: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
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|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 791d0384bb6159c44bccda4241757009
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1516385592
|
||||||
|
licenseType: Store
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -0,0 +1,445 @@
|
||||||
|
Shader "Sprites/Outline"
|
||||||
|
{
|
||||||
|
Properties
|
||||||
|
{
|
||||||
|
[PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_Color ("Main texture Tint", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
[Header(General Settings)]
|
||||||
|
[MaterialToggle] _OutlineEnabled ("Outline Enabled", Float) = 1
|
||||||
|
[MaterialToggle] _ConnectedAlpha ("Connected Alpha", Float) = 0
|
||||||
|
[HideInInspector] _AlphaThreshold ("Alpha clean", Range (0, 1)) = 0
|
||||||
|
_Thickness ("Width (Max recommended 100)", float) = 10
|
||||||
|
[KeywordEnum(Solid, Gradient, Image)] _OutlineMode("Outline mode", Float) = 0
|
||||||
|
[KeywordEnum(Contour, Frame)] _OutlineShape("Outline shape", Float) = 0
|
||||||
|
[KeywordEnum(Inside under sprite, Inside over sprite, Outside)] _OutlinePosition("Outline Position (Frame Only)", Float) = 0
|
||||||
|
|
||||||
|
[Header(Solid Settings)]
|
||||||
|
_SolidOutline ("Outline Color Base", Color) = (1,1,1,1)
|
||||||
|
|
||||||
|
[Header(Gradient Settings)]
|
||||||
|
_GradientOutline1 ("Outline Color 1", Color) = (1,1,1,1)
|
||||||
|
_GradientOutline2 ("Outline Color 2", Color) = (1,1,1,1)
|
||||||
|
_Weight ("Weight", Range (0, 1)) = 0.5
|
||||||
|
_Angle ("Gradient Angle (General gradient Only)", float) = 45
|
||||||
|
//[KeywordEnum(General, Frame directed)] _FrameMode("Frame Mode (Frame Only)", Float) = 0
|
||||||
|
|
||||||
|
[Header(Image Settings)]
|
||||||
|
_FrameTex ("Frame Texture", 2D) = "white" {}
|
||||||
|
_ImageOutline ("Outline Color Base", Color) = (1,1,1,1)
|
||||||
|
[KeywordEnum(Stretch, Tile)] _TileMode("Frame mode", Float) = 0
|
||||||
|
}
|
||||||
|
|
||||||
|
SubShader
|
||||||
|
{
|
||||||
|
Tags
|
||||||
|
{
|
||||||
|
"Queue"="Transparent"
|
||||||
|
"IgnoreProjector"="True"
|
||||||
|
"RenderType"="Transparent"
|
||||||
|
"PreviewType"="Plane"
|
||||||
|
"CanUseSpriteAtlas"="True"
|
||||||
|
}
|
||||||
|
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Blend One OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass
|
||||||
|
{
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#pragma multi_compile _ PIXELSNAP_ON
|
||||||
|
#pragma exclude_renderers d3d11_9x
|
||||||
|
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t
|
||||||
|
{
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f
|
||||||
|
{
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
fixed4 color : COLOR;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
fixed4 _Color;
|
||||||
|
fixed _Thickness;
|
||||||
|
fixed _OutlineEnabled;
|
||||||
|
fixed _ConnectedAlpha;
|
||||||
|
fixed _OutlineShape;
|
||||||
|
fixed _OutlinePosition;
|
||||||
|
fixed _OutlineMode;
|
||||||
|
|
||||||
|
fixed4 _SolidOutline;
|
||||||
|
|
||||||
|
fixed4 _GradientOutline1;
|
||||||
|
fixed4 _GradientOutline2;
|
||||||
|
fixed _Weight;
|
||||||
|
fixed _AlphaThreshold;
|
||||||
|
fixed _Angle;
|
||||||
|
//fixed _FrameMode;
|
||||||
|
|
||||||
|
fixed4 _ImageOutline;
|
||||||
|
fixed _TileMode;
|
||||||
|
|
||||||
|
v2f vert(appdata_t IN)
|
||||||
|
{
|
||||||
|
v2f OUT;
|
||||||
|
OUT.vertex = UnityObjectToClipPos(IN.vertex);
|
||||||
|
OUT.texcoord = IN.texcoord;
|
||||||
|
OUT.color = IN.color * _Color;
|
||||||
|
#ifdef PIXELSNAP_ON
|
||||||
|
OUT.vertex = UnityPixelSnap (OUT.vertex);
|
||||||
|
#endif
|
||||||
|
|
||||||
|
return OUT;
|
||||||
|
}
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
sampler2D _AlphaTex;
|
||||||
|
float _AlphaSplitEnabled;
|
||||||
|
uniform float4 _MainTex_TexelSize;
|
||||||
|
|
||||||
|
sampler2D _FrameTex;
|
||||||
|
uniform float4 _FrameTex_TexelSize;
|
||||||
|
uniform float4 _FrameTex_ST;
|
||||||
|
|
||||||
|
fixed4 SampleSpriteTexture (float2 uv)
|
||||||
|
{
|
||||||
|
float2 offsets;
|
||||||
|
if((_OutlinePosition != 2 && _OutlineShape == 1) || _OutlineEnabled == 0) // not outside and frame
|
||||||
|
{
|
||||||
|
offsets = float2(0, 0);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
offsets = float2(_Thickness * 2, _Thickness * 2);
|
||||||
|
}
|
||||||
|
float2 bigsize = float2(_MainTex_TexelSize.z, _MainTex_TexelSize.w);
|
||||||
|
float2 smallsize = float2(_MainTex_TexelSize.z - offsets.x, _MainTex_TexelSize.w - offsets.y);
|
||||||
|
|
||||||
|
float2 uv_changed = float2
|
||||||
|
(
|
||||||
|
uv.x * bigsize.x / smallsize.x - 0.5 * offsets.x / smallsize.x,
|
||||||
|
uv.y * bigsize.y / smallsize.y - 0.5 * offsets.y / smallsize.y
|
||||||
|
);
|
||||||
|
|
||||||
|
if(uv_changed.x < 0 || uv_changed.x > 1 || uv_changed.y < 0 || uv_changed.y > 1)
|
||||||
|
{
|
||||||
|
return float4(0, 0, 0, 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 color = tex2D (_MainTex, uv_changed);
|
||||||
|
|
||||||
|
#if UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||||
|
if (_AlphaSplitEnabled)
|
||||||
|
color.a = tex2D (_AlphaTex, uv).r;
|
||||||
|
#endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED
|
||||||
|
|
||||||
|
return color;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool CheckOriginalSpriteTexture (float2 uv, bool ifZero)
|
||||||
|
{
|
||||||
|
float thicknessX = _Thickness / _MainTex_TexelSize.z;
|
||||||
|
float thicknessY = _Thickness / _MainTex_TexelSize.w;
|
||||||
|
int steps = 100;
|
||||||
|
float angle_step = 360.0 / steps;
|
||||||
|
|
||||||
|
float alphaThreshold = _AlphaThreshold / 10;
|
||||||
|
float alphaCount = _AlphaThreshold * 10;
|
||||||
|
|
||||||
|
// check if the basic points has an alpha to speed up the process and not use the for loop
|
||||||
|
bool outline = false;
|
||||||
|
float alphaCounter = 0;
|
||||||
|
|
||||||
|
if(ifZero)
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
outline = SampleSpriteTexture(uv + fixed2(0, +thicknessY)).a > alphaThreshold ||
|
||||||
|
SampleSpriteTexture(uv + fixed2(0, -thicknessY)).a > alphaThreshold ||
|
||||||
|
SampleSpriteTexture(uv + fixed2(+thicknessX, 0)).a > alphaThreshold ||
|
||||||
|
SampleSpriteTexture(uv + fixed2(-thicknessX, 0)).a > alphaThreshold ||
|
||||||
|
SampleSpriteTexture(uv + fixed2(+thicknessX * cos (3.14 / 4), -thicknessY * sin (3.14 / 4))).a > alphaThreshold ||
|
||||||
|
SampleSpriteTexture(uv + fixed2(-thicknessX * cos (3.14 / 4), +thicknessY * sin (3.14 / 4))).a > alphaThreshold ||
|
||||||
|
SampleSpriteTexture(uv + fixed2(-thicknessX * cos (3.14 / 4), -thicknessY * sin (3.14 / 4))).a > alphaThreshold ||
|
||||||
|
SampleSpriteTexture(uv + fixed2(+thicknessX * cos (3.14 / 4), +thicknessY * sin (3.14 / 4))).a > alphaThreshold;
|
||||||
|
}
|
||||||
|
if(outline) return outline;
|
||||||
|
|
||||||
|
for(int i = 0; i < steps; i++) // high number and not a variable to avoid stupid compiler bugs
|
||||||
|
{
|
||||||
|
float angle = i * angle_step * 2 * 3.14 / 360;
|
||||||
|
if(ifZero && SampleSpriteTexture(uv + fixed2(thicknessX * cos(angle), thicknessY * sin(angle))).a == 0)
|
||||||
|
{
|
||||||
|
alphaCounter++;
|
||||||
|
if(alphaCounter >= alphaCount)
|
||||||
|
{
|
||||||
|
outline = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(!ifZero && SampleSpriteTexture(uv + fixed2(thicknessX * cos(angle), thicknessY * sin(angle))).a > alphaThreshold)
|
||||||
|
{
|
||||||
|
outline = true;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return outline;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag(v2f IN) : SV_Target
|
||||||
|
{
|
||||||
|
float thicknessX = _Thickness / _MainTex_TexelSize.z;
|
||||||
|
float thicknessY = _Thickness / _MainTex_TexelSize.w;
|
||||||
|
|
||||||
|
fixed4 c = SampleSpriteTexture (IN.texcoord) * IN.color;
|
||||||
|
|
||||||
|
c.rgb *= c.a;
|
||||||
|
|
||||||
|
fixed alpha;
|
||||||
|
|
||||||
|
fixed4 outlineC = fixed4(0, 0, 0, 1);
|
||||||
|
|
||||||
|
if(_OutlineEnabled != 0)
|
||||||
|
{
|
||||||
|
if(_OutlineMode == 0) // Solid
|
||||||
|
{
|
||||||
|
outlineC = _SolidOutline;
|
||||||
|
|
||||||
|
if(_ConnectedAlpha != 0)
|
||||||
|
{
|
||||||
|
outlineC.a *= _Color.a;
|
||||||
|
}
|
||||||
|
outlineC.rgb *= outlineC.a;
|
||||||
|
}
|
||||||
|
else if(_OutlineMode == 1) // Gradient
|
||||||
|
{
|
||||||
|
float x = IN.texcoord.x;
|
||||||
|
float y = IN.texcoord.y;
|
||||||
|
|
||||||
|
float ratio1 = 0;
|
||||||
|
float ratio2 = 0;
|
||||||
|
|
||||||
|
if(_OutlineShape == 0) // contour
|
||||||
|
{
|
||||||
|
if(
|
||||||
|
((_OutlinePosition != 2 && _OutlineShape == 1) && c.a != 0 && // inside and frame
|
||||||
|
(
|
||||||
|
IN.texcoord.y + thicknessY > 1 ||
|
||||||
|
IN.texcoord.y - thicknessY < 0 ||
|
||||||
|
IN.texcoord.x + thicknessX > 1 ||
|
||||||
|
IN.texcoord.x - thicknessX < 0 ||
|
||||||
|
CheckOriginalSpriteTexture(IN.texcoord, true)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
||
|
||||||
|
((_OutlinePosition == 2 || _OutlineShape != 1) && c.a == 0 && // outside or contour
|
||||||
|
CheckOriginalSpriteTexture(IN.texcoord, false)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
if(_Angle >= 360)
|
||||||
|
{
|
||||||
|
int div = _Angle / 360;
|
||||||
|
_Angle = (_Angle / 360 - div) * 360;
|
||||||
|
}
|
||||||
|
_Angle *= 2 * 3.14 / 360;
|
||||||
|
|
||||||
|
ratio1 = (0.5 - x) * cos(_Angle) + (0.5 - y) * sin(_Angle) + 0.5;
|
||||||
|
ratio2 = (x - 0.5) * cos(_Angle) + (y - 0.5) * sin(_Angle) + 0.5;
|
||||||
|
|
||||||
|
ratio1 *= 2 * _Weight;
|
||||||
|
ratio2 *= 2 * (1 - _Weight);
|
||||||
|
|
||||||
|
if(_ConnectedAlpha != 0)
|
||||||
|
{
|
||||||
|
_GradientOutline1.a *= _Color.a;
|
||||||
|
_GradientOutline2.a *= _Color.a;
|
||||||
|
//outlineC.rgb *= outlineC.a;
|
||||||
|
}
|
||||||
|
_GradientOutline1.rgb *= _GradientOutline1.a;
|
||||||
|
_GradientOutline2.rgb *= _GradientOutline2.a;
|
||||||
|
outlineC = _GradientOutline1 * ratio1 + _GradientOutline2 * ratio2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(_OutlineShape == 1) // frame
|
||||||
|
{
|
||||||
|
if( IN.texcoord.y + thicknessY > 1 ||
|
||||||
|
IN.texcoord.y - thicknessY < 0 ||
|
||||||
|
IN.texcoord.x + thicknessX > 1 ||
|
||||||
|
IN.texcoord.x - thicknessX < 0)
|
||||||
|
{
|
||||||
|
// between down left to up left
|
||||||
|
if (y * thicknessX - x * thicknessY > 0 &&
|
||||||
|
y * thicknessX + x * thicknessY - thicknessX < 0 &&
|
||||||
|
x < 0.5f)
|
||||||
|
{
|
||||||
|
ratio1 = 1 - x / thicknessX;
|
||||||
|
ratio2 = x / thicknessX;
|
||||||
|
}
|
||||||
|
// between down left to down right
|
||||||
|
else if (y * thicknessX - x * thicknessY < 0 &&
|
||||||
|
y * thicknessX + x * thicknessY - thicknessY < 0 &&
|
||||||
|
y < 0.5f)
|
||||||
|
{
|
||||||
|
ratio1 = 1 - y / thicknessY;
|
||||||
|
ratio2 = y / thicknessY;
|
||||||
|
}
|
||||||
|
// between down right to up right
|
||||||
|
else if (y * thicknessX - x * thicknessY - thicknessX + thicknessY < 0 &&
|
||||||
|
y * thicknessX + x * thicknessY - thicknessY > 0 &&
|
||||||
|
x > 0.5f)
|
||||||
|
{
|
||||||
|
ratio1 = (x - 1) / thicknessX + 1;
|
||||||
|
ratio2 = -(x - 1) / thicknessX;
|
||||||
|
}
|
||||||
|
// between up left to up right
|
||||||
|
else if (y * thicknessX - x * thicknessY - thicknessX + thicknessY > 0 &&
|
||||||
|
y * thicknessX + x * thicknessY - thicknessX > 0 &&
|
||||||
|
y > 0.5f)
|
||||||
|
{
|
||||||
|
ratio1 = (y - 1) / thicknessY + 1;
|
||||||
|
ratio2 = -(y - 1) / thicknessY;
|
||||||
|
}
|
||||||
|
|
||||||
|
ratio1 *= 2 * _Weight;
|
||||||
|
ratio2 *= 2 * (1 - _Weight);
|
||||||
|
|
||||||
|
if(_ConnectedAlpha != 0)
|
||||||
|
{
|
||||||
|
_GradientOutline1.a *= _Color.a;
|
||||||
|
_GradientOutline2.a *= _Color.a;
|
||||||
|
//outlineC.rgb *= outlineC.a;
|
||||||
|
}
|
||||||
|
_GradientOutline1.rgb *= _GradientOutline1.a;
|
||||||
|
_GradientOutline2.rgb *= _GradientOutline2.a;
|
||||||
|
outlineC = _GradientOutline1 * ratio1 + _GradientOutline2 * ratio2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(_OutlineMode == 2) // Image
|
||||||
|
{
|
||||||
|
outlineC = _ImageOutline;
|
||||||
|
fixed2 frame_coord;
|
||||||
|
|
||||||
|
if(_TileMode == 0)
|
||||||
|
{
|
||||||
|
frame_coord = IN.texcoord;
|
||||||
|
}
|
||||||
|
else if(_TileMode == 1)
|
||||||
|
{
|
||||||
|
frame_coord = fixed2
|
||||||
|
(
|
||||||
|
_FrameTex_ST.x * IN.texcoord.x * _MainTex_TexelSize.z / _FrameTex_TexelSize.z - _FrameTex_ST.z,
|
||||||
|
_FrameTex_ST.y * IN.texcoord.y * _MainTex_TexelSize.w / _FrameTex_TexelSize.w - _FrameTex_ST.w
|
||||||
|
);
|
||||||
|
|
||||||
|
if(frame_coord.x > 1)
|
||||||
|
{
|
||||||
|
frame_coord = fixed2
|
||||||
|
(
|
||||||
|
frame_coord.x - floor(frame_coord.x),
|
||||||
|
frame_coord.y
|
||||||
|
);
|
||||||
|
}
|
||||||
|
if(frame_coord.y > 1)
|
||||||
|
{
|
||||||
|
frame_coord = fixed2
|
||||||
|
(
|
||||||
|
frame_coord.x,
|
||||||
|
frame_coord.y - floor(frame_coord.y)
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
fixed4 text = tex2D(_FrameTex, frame_coord);
|
||||||
|
|
||||||
|
text.rgb *= text.a;
|
||||||
|
|
||||||
|
outlineC.rgb *= text.rgb;
|
||||||
|
outlineC.a *= text.a;
|
||||||
|
|
||||||
|
if(_ConnectedAlpha != 0)
|
||||||
|
{
|
||||||
|
outlineC.a *= _Color.a;
|
||||||
|
}
|
||||||
|
outlineC.rgb *= outlineC.a;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(_OutlineShape == 1) // Frame
|
||||||
|
{
|
||||||
|
if( IN.texcoord.y + thicknessY > 1 ||
|
||||||
|
IN.texcoord.y - thicknessY < 0 ||
|
||||||
|
IN.texcoord.x + thicknessX > 1 ||
|
||||||
|
IN.texcoord.x - thicknessX < 0)
|
||||||
|
{
|
||||||
|
if(_OutlinePosition == 0 && c.a != 0 && _Thickness > 0)
|
||||||
|
{
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return outlineC;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if(_OutlineShape == 0 && _Thickness > 0) // Contour
|
||||||
|
{
|
||||||
|
if((_OutlinePosition != 2 && _OutlineShape == 1) && c.a != 0 && // inside and frame
|
||||||
|
(
|
||||||
|
IN.texcoord.y + thicknessY > 1 ||
|
||||||
|
IN.texcoord.y - thicknessY < 0 ||
|
||||||
|
IN.texcoord.x + thicknessX > 1 ||
|
||||||
|
IN.texcoord.x - thicknessX < 0 ||
|
||||||
|
CheckOriginalSpriteTexture(IN.texcoord, true)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
return outlineC;
|
||||||
|
}
|
||||||
|
else if((_OutlinePosition == 2 || _OutlineShape != 1) && c.a == 0 && // outside orcontour
|
||||||
|
(
|
||||||
|
CheckOriginalSpriteTexture(IN.texcoord, false)
|
||||||
|
)
|
||||||
|
)
|
||||||
|
{
|
||||||
|
return outlineC;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
return c;
|
||||||
|
}
|
||||||
|
|
||||||
|
return c;
|
||||||
|
//return c;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
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|
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[SerializeField]
|
[SerializeField]
|
||||||
private State currentState, previousState;
|
private State currentState, previousState;
|
||||||
|
@ -21,11 +22,13 @@ public class Agent : MonoBehaviour
|
||||||
{
|
{
|
||||||
state.Initialize(this);
|
state.Initialize(this);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
TransitionTo(idleState);
|
TransitionTo(idleState);
|
||||||
|
AgentRenderer = GetComponentInChildren<AgentRenderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void Update()
|
private void Update()
|
||||||
|
|
|
@ -0,0 +1,23 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class AgentRenderer : MonoBehaviour
|
||||||
|
{
|
||||||
|
private Material normalMaterial;
|
||||||
|
SpriteRenderer spriteRenderer;
|
||||||
|
[SerializeField] private Material activeMaterial;
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
normalMaterial = GetComponent<SpriteRenderer>().material;
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SuperPowerMaterial()
|
||||||
|
{
|
||||||
|
audioController.Instance.PlaySFX("sfx_Heal");
|
||||||
|
spriteRenderer.material = activeMaterial;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d161521655ec3c944a2aaad5364de5a1
|
||||||
|
MonoImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
|
@ -5,6 +5,7 @@ using UnityEngine.EventSystems;
|
||||||
public class PastaGigi : MonoBehaviour
|
public class PastaGigi : MonoBehaviour
|
||||||
{
|
{
|
||||||
private Enemy enemy;
|
private Enemy enemy;
|
||||||
|
public Agent agent;
|
||||||
|
|
||||||
private void OnEnable()
|
private void OnEnable()
|
||||||
{
|
{
|
||||||
|
@ -31,6 +32,10 @@ public class PastaGigi : MonoBehaviour
|
||||||
if (pasta != null)
|
if (pasta != null)
|
||||||
{
|
{
|
||||||
pasta.AddDamage();
|
pasta.AddDamage();
|
||||||
|
if (agent != null)
|
||||||
|
{
|
||||||
|
agent.AgentRenderer.SuperPowerMaterial();
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,89 @@
|
||||||
|
Shader "Custom/SpriteOutline" {
|
||||||
|
Properties {
|
||||||
|
_MainTex ("Sprite Texture", 2D) = "white" {}
|
||||||
|
_OutlineColor ("Outline Color", Color) = (0,0,0,1)
|
||||||
|
_OutlineSize ("Outline Size", Float) = 1
|
||||||
|
}
|
||||||
|
SubShader {
|
||||||
|
Tags {"Queue"="Transparent" "RenderType"="Transparent"}
|
||||||
|
LOD 100
|
||||||
|
Cull Off
|
||||||
|
Lighting Off
|
||||||
|
ZWrite Off
|
||||||
|
Blend SrcAlpha OneMinusSrcAlpha
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
Name "OUTLINE"
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
fixed4 _OutlineColor;
|
||||||
|
float _OutlineSize;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v) {
|
||||||
|
v2f o;
|
||||||
|
float4 pos = v.vertex;
|
||||||
|
float2 offset = float2(_OutlineSize / _ScreenParams.x, _OutlineSize / _ScreenParams.y);
|
||||||
|
pos.xy += offset;
|
||||||
|
o.vertex = UnityObjectToClipPos(pos);
|
||||||
|
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target {
|
||||||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||||||
|
if (col.a < 0.1) discard;
|
||||||
|
return _OutlineColor;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
|
||||||
|
Pass {
|
||||||
|
Name "SPRITE"
|
||||||
|
CGPROGRAM
|
||||||
|
#pragma vertex vert
|
||||||
|
#pragma fragment frag
|
||||||
|
#include "UnityCG.cginc"
|
||||||
|
|
||||||
|
struct appdata_t {
|
||||||
|
float4 vertex : POSITION;
|
||||||
|
float2 texcoord : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
struct v2f {
|
||||||
|
float4 vertex : SV_POSITION;
|
||||||
|
float2 uv : TEXCOORD0;
|
||||||
|
};
|
||||||
|
|
||||||
|
sampler2D _MainTex;
|
||||||
|
float4 _MainTex_ST;
|
||||||
|
|
||||||
|
v2f vert (appdata_t v) {
|
||||||
|
v2f o;
|
||||||
|
o.vertex = UnityObjectToClipPos(v.vertex);
|
||||||
|
o.uv = TRANSFORM_TEX(v.texcoord, _MainTex);
|
||||||
|
return o;
|
||||||
|
}
|
||||||
|
|
||||||
|
fixed4 frag (v2f i) : SV_Target {
|
||||||
|
fixed4 col = tex2D(_MainTex, i.uv);
|
||||||
|
return col;
|
||||||
|
}
|
||||||
|
ENDCG
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
|
@ -0,0 +1,10 @@
|
||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d35b0a2e60fb36c449516055aaed6195
|
||||||
|
ShaderImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
defaultTextures: []
|
||||||
|
nonModifiableTextures: []
|
||||||
|
preprocessorOverride: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
Loading…
Reference in New Issue