MIF_E31222569/Assets/ToothyV/Scripts/Gameplay/AgentRenderer.cs

24 lines
561 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AgentRenderer : MonoBehaviour
{
private Material normalMaterial;
SpriteRenderer spriteRenderer;
[SerializeField] private Material activeMaterial;
void Start()
{
normalMaterial = GetComponent<SpriteRenderer>().material;
spriteRenderer = GetComponent<SpriteRenderer>();
}
public void SuperPowerMaterial()
{
audioController.Instance.PlaySFX("sfx_Heal");
spriteRenderer.material = activeMaterial;
}
}