24 lines
561 B
C#
24 lines
561 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AgentRenderer : MonoBehaviour
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{
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private Material normalMaterial;
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SpriteRenderer spriteRenderer;
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[SerializeField] private Material activeMaterial;
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void Start()
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{
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normalMaterial = GetComponent<SpriteRenderer>().material;
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spriteRenderer = GetComponent<SpriteRenderer>();
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}
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public void SuperPowerMaterial()
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{
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audioController.Instance.PlaySFX("sfx_Heal");
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spriteRenderer.material = activeMaterial;
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}
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}
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