22 lines
685 B
C#
22 lines
685 B
C#
// Copyright (C) 2015 ricimi - All rights reserved.
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// This code can only be used under the standard Unity Asset Store End User License Agreement.
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// A Copy of the Asset Store EULA is available at http://unity3d.com/company/legal/as_terms.
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using UnityEngine;
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namespace Ricimi
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{
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// Utility class to force the music and sound effects to be enabled on first launch.
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public class InitialPlayerPrefs : MonoBehaviour
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{
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private void Awake()
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{
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if (!PlayerPrefs.HasKey("music_on"))
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PlayerPrefs.SetInt("music_on", 1);
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if (!PlayerPrefs.HasKey("sound_on"))
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PlayerPrefs.SetInt("sound_on", 1);
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}
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}
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}
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