TKK_E32231768/Library/PackageCache/com.unity.2d.tilemap@1.0.0/Tests/Editor/StartupTile.cs

21 lines
476 B
C#

using UnityEngine;
using UnityEngine.Tilemaps;
namespace UnityEditor.Tilemaps.Tests
{
internal class StartUpTile : TileBase
{
public static int startUpCalls = 0;
public override void GetTileData(Vector3Int location, ITilemap tilemap, ref TileData tileData)
{
}
public override bool StartUp(Vector3Int location, ITilemap tilemap, GameObject go)
{
startUpCalls++;
return true;
}
}
}