23 lines
611 B
C#
23 lines
611 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using Newtonsoft.Json;
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public class mqttController : MonoBehaviour
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{
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public mqttReceiver _eventSender;
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public TextMeshProUGUI nilaisensor;
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void Start()
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{
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// _eventSender = GameObject.FindGameObjectsWithTag(tagOfTheMQTTReceiver)[0].gameObject.GetComponent<mqttReceiver>();
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_eventSender.OnMessageArrived += OnMessageArrivedHandler;
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}
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private void OnMessageArrivedHandler(string newMsg)
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{
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nilaisensor.text = newMsg + "%";
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Debug.Log("Pesan:" + newMsg);
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}
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} |